New Build


Hello all, 

We have a more stable and refined build up now. 

What we have been working on: 

UI - Overall communication - giving players more guidance on mechanics and features

UI - Urgency added to features that are time sensitive 

UI - Level winnings vs overall winnings communicated to player 

Gameplay - Pips fixed and features added to them - removed pip probability shop for now 

Gameplay - penis and pip explosion extended and explosion animation added

Gameplay - modified penis generation speed for more varied game experience

Gameplay - Changed some bucket functionality and removed those that were not working mechanically. 

Audio - started some basic audio work to improve game feel - we will be refining this a lot. 

Major bug fixes - We have worked extensively on various game crashing bugs. 
Especially penises falling off the board - this can still happen but won't end the round. 


Next Steps 

Major next step is to work through the maths of the level goals. This will focus on creating a more strategic element to the game and create more risk-reward. Play around with these to explore idle vs strategic gameplay. 

Bucket distribution changes and procedural generation on levels

Exploration of pip placement and manipulation 

Audio - clean and make sounds - give different audio for each different penis type

Penis functionality - work through clear communication and variable features for each penis type - this will add a more strategic element 

Visual communication - consideration of when and how penises squirt and interact with each other. 

Playtest and simulate probabilities to work through the betting odds. 

Files

Plinkock_Prototype_Build.zip 51 MB
59 days ago

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